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FMOD

FMOD simplifies the process of creating sound behaviors, with a comprehensive set of features for dealing with any game scenario. As a Verified Solution, FMOD integrates seamlessly with Unity.

Controlling FMOD requires a lot of knowledge, but can do magic in the sound of the game.

FMOD allows you to create adaptive audio content for games .

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WON BUT LOST

First person shooter demo
vertical remixing  

Commander Michael is tired and exhausted.

He has already lost some of his teammates a long the way, but he must complete the mission and reach the way-point.

The sound is synchronized with Michael's path towards the goal i.e. As he gets closer to the goal, the music will become more intense and the sound effects will change from fatigue and exhaustion to sounds of victory.

Fill free to ask any quotation you have.

Enjoy.

Oduim project on FMOD

Sound management in oduim
horizontal resequencing

Odium is a maze game between rooms. You have to fight against enemies and look for the big thug Chad. In order to control the music between the rooms in an optimal way and so that the player does not know which room he is in, only the music will hint to him how close he is to the big boss, this project was built in FMOD. The project has 5 musical pieces and 137 different sound effects that FMOD controls all of them without the need for a single programming code. And not in the assimilation of one sound in the game!

FMOD Advantages

Creative freedom for the composer!

Taking creativity to the next level!

Efficiency and savings in development costs and

Controlling over audio budget.

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Allows the creation of complex musical structures and rules regarding the location and transition time between the musical sections and the SFX

Offers a variety of tools to create an interactive soundtrack without any intervention or need for help from the programmer.

Enables the export process to multiple platforms to be optimized and shortens it to  minimum.

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